Saturday, May 21, 2016

Blender 2.70a


New ftures include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail.

The first results from the new user interface project are also in this relse, with dozens of changes to make the interface more consistent and powerful. This is also the first relse of the multithrded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects.

Cycles Rendering
Cycles 270 Volume.png
Cycles now has initial support for volume rendering including emission, absorption and stering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone.

CPU rendering performance was improved, particularly for hair, textures and Open Shading Language.
Motion Tracker
Blender2.70-PlaneTrack.png
Trackers can now be weighted, to keep the result stable as fture disappr or become difficult to track. The plane track workflow was improved to be sier to control. Automatic fture detection was made more robust using a new detector aorithm.

Screenshot :




Download :
Download |Blender 2.70aThanks for Visiting
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